One of my favorites is a level built entirely around the "bowling" mechanic that the game introduces for one brief instant in the first level in which Rock Mario appears. New twists on old levels are all well and good, but the back half of the game is also full of brand new experiences. This is a lot less onerous than it sounds because Galaxy 2's controls are so perfect. Previous levels give you lots of fudge factor the comet challenges require perfection. These are testing your ability to perform perfectly – to get Mario to go exactly where you need him to be. These, too, aren't just busywork – it's not as if the purple-coin levels are forcing you to traipse over every square inch of a level in the name of reusing assets. This adds an interesting twist, since you're constantly trying to complete this secondary objective so you don't have to do the level over. If you don't grab one the first time, you have to get it and complete the level again. To cause Prankster Comets, and thus more levels, to appear, you have to find these medals inside the levels before you finish them. In the first world of each level, there's a Comet Medal hidden somewhere. There's a new design choice in Galaxy 2 that adds another layer onto the challenge of finding all the stars. In fact, the game doesn't let up for a second – right up until you collect the 120th Power Star you're constantly being asked to do new, different things. You might be forgiven for thinking that those surprises might slow down toward the end, but they don't. Super Mario Galaxy 2 is a game packed full of surprises – each level is different than the last, with some unique twist on the simple mechanics that will feel brand new even to people who played the hell out of the original.
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