![]() Other (D) Polearms, and other necessary components, like (D) Katana and (D) Langdebeve are so incredibly complicated to craft, that I'm still on my third playthrough and nowhere near actualizing a (D) Brandestoc WITH the affinities I've built up through my playthroughs. (D) Brandestoc is another one of the game's worst challenges. If there are no training dummies, and I want a (D) Brandestoc with my affinities, the only choice is to downgrade my (H) Brandestoc, and take the insanely long route of converting that into a (D) Pole Axe. I had gotten two (D) Voulges from boxes - not even from an organic drop - until that point. Here's the snag, it's not as broken as it seems - by that point in the game, I had almost 90 dragon affinity on a (H) Brandestoc. I won three (D) Pole Axes from them and want a (D) Brandestoc. You'd probably get stuck in an empty room, or some other weird situation. Don't use them, as the TTs are currently out of service. Those are for opening the Time Trials in the Keep. You'll notice that they drop sigils, now. That'll set the flag that makes them stop respawning. Apply the patch to a clean clarify, after applying the patch you'll probably have to fight those big enemies one more time, in their respective locked rooms. I'll put up a fix asap.Įdit2: that should do it. The bosses are respawning every time you enter those rooms. What a mess. The one outside of Godhands is intentional, so no worries there.Įdit: found the problem. ![]() And also any other triple encounters you find in IMB2. So yeah, if you can take notes of what you find in each of those 4 rooms, I'd appreciate it. If you're getting different mobs, then something's up. Here's a run-down of what you should find in each of those rooms, after you clear IMB2/B3 for the 1st time: From what you're telling me, I don't think they are. Just a quick reply to this, as I'm very keen on getting those locked rooms working correctly. Did you intend for the two liches to replace the single enemy? All the rooms with three enemies spawn two extra liches. If you want me to take notes on which rooms specifically, I'll be heading through the dungeon again today/tomorrow/Monday sometime, so I can do that. One of the locked boss rooms now spawns a single last crusader (NICE touch) and no liches. When you first enter IMB2 and go straight for about ten screens, in each big locked room in which there was previously a boss, now spawns a big enemy plus two liches, after clearing Iron Maiden for the first time.
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